Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Blender 3d Cookbook
Type
Physical Book
Year
2015
Language
English
Pages
608
Format
Paperback
ISBN13
9781783984886

Blender 3d Cookbook

Enrico Valenza (Author) · Packt Publishing · Paperback

Blender 3d Cookbook - Enrico Valenza

New Book

£ 59.84

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, June 17 and Wednesday, July 03.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Blender 3d Cookbook"

Build your very own stunning characters in Blender from scratch About This BookEstablish the basic shape of a character with the help of templates, and complete it by using different Blender toolsGain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in CyclesFamiliarize yourself with the processes involved in rigging, skinning, and finally animating the basic walk-cycle of the characterWho This Book Is ForThis book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web.However, it's also aimed at the intermediate Blender users who simply want to go some steps further.It's taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples.In any case, it's also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web.The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.What You Will LearnCreate a basic mesh depicting the character's overall shape and mood in a few simple stepsUse your sculpting skills to carve the character features from the meshFind the best possible flow for your edge-loops to enhance the character features and for the best possible range of deformationPaint your character to enhance the surface's detailsMix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possibleIn DetailThis book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews