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portada Blueprints Visual Scripting for Unreal Engine
Type
Physical Book
Year
2015
Language
English
Pages
188
Format
Paperback
ISBN13
9781785286018

Blueprints Visual Scripting for Unreal Engine

Brenden Sewell (Author) · Packt Publishing · Paperback

Blueprints Visual Scripting for Unreal Engine - Brenden Sewell

New Book

£ 34.64

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, June 17 and Wednesday, July 03.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Blueprints Visual Scripting for Unreal Engine"

Build professional 3D games with Unreal Engine 4's Visual Scripting system About This BookTake your game designs from inspiration to a fully playable game that you can share with the world, without writing a single line of code.Learn to use visual scripting to develop gameplay mechanics, UI, visual effects, artificial intelligence, and more.Build a first person shooter from scratch with step-by-step tutorials.Who This Book Is ForWhether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!What You Will LearnPrototype and iterate new game mechanics rapidlyCustomize the player's abilities and controlsBuild user interface elements, including health bars and objective countersSet up interactions between player actions and game objects in the worldCreate complex enemy AI that can sense the world around it and attack the playerDesign menus that will allow your players to load, pause, and quit the gameDeploy your game to multiple platforms and share it with the worldIn DetailBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.Table of ContentsObject Interaction with BlueprintsEnhancing Player AbilitiesCreating Screen UI ElementsCreating Constraints & Gameplay ObjectivesMaking Moving Enemies with AIUpgrading the AI EnemiesTracking Game States & Applying Finishing TouchesBuilding & Publishing

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