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History of Computer Art
Thomas Dreher
(Author)
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· Hardcover
History of Computer Art - Dreher, Thomas
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Origin: U.S.A.
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Friday, July 05 and
Wednesday, July 17.
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Synopsis "History of Computer Art"
The development of the use of computers and software in art from the Fifties to the present is explained. As general aspects of the history of computer art an interface model and three dominant modes to use computational processes (generative, modular, hypertextual) are presented. The "History of Computer Art" features examples of early developments in media like cybernetic sculptures, computer graphics and animation (including music videos and demos), video and computer games, reactive installations, virtual reality, evolutionary art and net art. The functions of relevant art works are explained more detailed than usual in such histories.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.
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