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portada Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting games
Type
Physical Book
Language
English
Pages
686
Format
Paperback
Dimensions
23.5 x 19.1 x 3.5 cm
Weight
1.16 kg.
ISBN13
9781800565869
Edition No.
0003

Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting games

John Horton (Author) · Packt Publishing · Paperback

Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting games - Horton, John

Physical Book

£ 40.52

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, June 21 and Tuesday, July 09.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Learning Java by Building Android Games - Third Edition: Learn Java and Android from scratch by building five exciting games"

Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey FeaturesLearn Java, Android, and object-oriented programming from scratchFind out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling ShootersCreate and design your own games by learning all the concepts that a game developer must knowBook DescriptionAndroid is one of the most popular mobile operating systems today. It uses the most popular programming language, Java, as one of the primary languages for building apps of all types. Unlike most other Android books, this book doesn't assume that you have any prior knowledge of Java programming, instead helps you get started with building Android games as a beginner.This new, improved, and updated third edition of Learning Java by Building Android Games helps you to build Android games from scratch. Once you've got to grips with the fundamentals, the difficulty level increases steadily as you explore key Java topics, such as variables, loops, methods, object-oriented programming (OOP), and design patterns while working with up-to-date code and supporting examples. At each stage, you'll be able to test your understanding by implementing the concepts that you've learned to develop a game. Toward the end, you'll build games such as Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooter.What You Will LearnSet up a game development environment in Android Studio Respond to a player's touch and program intelligent enemies who can challenge the player in different ways Explore collision detection, sprite sheets animation, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 FPS and manage multiple independent objects using OOP Work with design patterns such as OOP, singleton, strategy, and entity-component Work with the Android API, the SoundPool API, Paint, Canvas, Bitmap classes, and detect version numbersWho this book is forLearning Java by Building Android Games is for anyone who is new to Java, Android, or game programming and wants to develop Android games. The book will also serve as a refresher for those who already have experience using Java on Android or any other platform but are new to game development.

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The book is written in English.
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