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portada Storytelling for Interactive Digital Media and Video Games
Type
Physical Book
Publisher
Language
English
Pages
296
Format
Hardcover
ISBN13
9781138628830
Edition No.
1

Storytelling for Interactive Digital Media and Video Games

Nicholas B. Zeman (Author) · A K PETERS · Hardcover

Storytelling for Interactive Digital Media and Video Games - Zeman, Nicholas B.

Physical Book

£ 117.00

£ 130.00

You save: £ 13.00

10% discount
  • Condition: New
It will be shipped from our warehouse between Monday, June 24 and Thursday, June 27.
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Synopsis "Storytelling for Interactive Digital Media and Video Games"

The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories have always surrounded us, and united us in ways other disciplines can't. Storytelling for Interactive Digital Media and Video Games lays out the construct of the story, and how it can be manipulated by the storyteller through sound, video, lighting, graphics, and color. This book is the perfect guide to aspiring storytellers as it illustrates the different manner of how and why stories are told, and how to make them "interactive." Storytelling features heavy game development as a method of storytelling and delivery, and how to develop compelling plots, characters, settings, and actions inside a game. The concept of digital storytelling will be explored, and how this differs from previous incarnations of mediums for storiesKey Features: Explores the necessary elements of a story (setting, character, events, sequence, and perspective) and how they affect the viewer of the story Discusses media and its role in storytelling, including images, art, sound, video, and animation Explores the effect of interactivity on the story, such as contest TV, web-based storytelling, kiosks, and games Shows the different types of story themes in gaming and how they are interwoven Describes how to make games engaging and rewarding intrinsically and extrinsically

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The book is written in English.
The binding of this edition is Hardcover.

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