Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada An Introduction to HTML5 Game Development with Phaser.Js
Type
Physical Book
Publisher
Year
2016
Language
English
Pages
284
Format
Paperback
Dimensions
25.1 x 17.5 x 1.5 cm
Weight
0.59 kg.
ISBN13
9781138921849
Edition No.
1

An Introduction to HTML5 Game Development with Phaser.Js

Travis Faas (Author) · A K PETERS · Paperback

An Introduction to HTML5 Game Development with Phaser.Js - Faas, Travis

Physical Book

£ 40.49

£ 44.99

You save: £ 4.50

10% discount
  • Condition: New
It will be shipped from our warehouse between Wednesday, June 26 and Monday, July 01.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "An Introduction to HTML5 Game Development with Phaser.Js"

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer's design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process. Key Features Chapter objectives and examples with sample code make concepts easy to grasp Master questions and chapter summaries further help to solidify these concepts Feature boxes that contain important hints and things to note help keep readers on the right path This book uses a "building blocks" approach to game development and starts with the technology required to get things running Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews