Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines – Classical Receptions in the Visual and Performing Arts)
Type
Physical Book
Year
2023
Language
Inglés
Pages
240
Format
Paperback
Dimensions
23.4 x 15.6 x 1.3 cm
Weight
0.34 kg.
ISBN13
9781350194113

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines – Classical Receptions in the Visual and Performing Arts)

Ross Clare (Author) · Bloomsbury Publishing PLC · Paperback

Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines – Classical Receptions in the Visual and Performing Arts) - Clare, Ross

New Book

£ 49.70

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, July 19 and Wednesday, July 31.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Ancient Greece and Rome in Videogames: Representation, Play, Transmedia (Imagines – Classical Receptions in the Visual and Performing Arts)"

This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the "epic mode" of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such "ancient games".

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews