Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Playing the Middle Ages: Pitfalls and Potential in Modern Games
Type
Physical Book
Language
Inglés
Pages
288
Format
Hardcover
Dimensions
23.4 x 15.6 x 1.8 cm
Weight
0.58 kg.
ISBN13
9781350242883

Playing the Middle Ages: Pitfalls and Potential in Modern Games

Houghton, Robert ; Elliott, Andrew B. R. ; Merritt, Adrienne (Author) · Bloomsbury Academic · Hardcover

Playing the Middle Ages: Pitfalls and Potential in Modern Games - Houghton, Robert ; Elliott, Andrew B. R. ; Merritt, Adrienne

Physical Book

£ 134.03

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, July 08 and Thursday, July 18.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Playing the Middle Ages: Pitfalls and Potential in Modern Games"

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews