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portada Blender 3d 2. 49 Incredible Machines
Type
Physical Book
Year
2009
Language
English
Pages
316
Format
Paperback
ISBN
1847197469
ISBN13
9781847197467

Blender 3d 2. 49 Incredible Machines

Allan Brito (Author) · Packt Publishing · Paperback

Blender 3d 2. 49 Incredible Machines - Allan Brito

New Book

£ 48.99

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, June 10 and Wednesday, June 26.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Blender 3d 2. 49 Incredible Machines"

In this book you'll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need. OverviewWalk through the complete process of building amazing machinesModel and create mechanical models and vehicles with detailed designsAdd advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRenderCreate machines such as a handgun, a steam punk spacecraft, and a transforming robotWho This Book Is ForThis book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.What You Will LearnLearn the tools and options to use YafaRay to render your imagesArrange a three-point light system, which produces light for renderings where a single object is the main focus of the imageCreate a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the modelUse Edge Modeling to create, place, and shape different sections and then connect them together to create a base modelProduce cables and wires by using a combination of curves and surfacesMake use of textures to generate shadows and the impression of depth in modelsMake an object look old by adding dust to its textureUse, set up, and create combustion flares with particles in Blender 3DSet up composite nodes, and create glare and glow effects with themCreate a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to themCreate a curve, and make any type of object use this curve as a path for animation in BlenderConstruct an amazing robot that can change its shape and transform itself into a military vehicle In Detail Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more.This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples.All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D.In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too.At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.

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The book is written in English.
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