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Cultures of Video Game Concerns: "The Child" Across Families, Law, Science, and Industry (Matterealities
Estrid (Edt) Sörensen (Author)
·
Transcript Verlag
· Paperback
Cultures of Video Game Concerns: "The Child" Across Families, Law, Science, and Industry (Matterealities - Estrid (Edt) Sörensen
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Synopsis "Cultures of Video Game Concerns: "The Child" Across Families, Law, Science, and Industry (Matterealities"
The same computer games are played by youth all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet these concerns vary depending upon where they are situated: in families, legal contexts, industry, or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. This book, by contrast, gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children as they are variably situated throughout society and across cultures.