Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Filming the Fantastic With Virtual Technology: Filmmaking on the Digital Backlot
Type
Physical Book
Publisher
Year
2020
Language
English
Pages
232
Format
Paperback
ISBN13
9780367354213
Edition No.
1

Filming the Fantastic With Virtual Technology: Filmmaking on the Digital Backlot

Mark Sawicki; Juniko Moody (Author) · Routledge · Paperback

Filming the Fantastic With Virtual Technology: Filmmaking on the Digital Backlot - Mark Sawicki; Juniko Moody

Physical Book

£ 32.39

£ 35.99

You save: £ 3.60

10% discount
  • Condition: New
It will be shipped from our warehouse between Friday, June 07 and Wednesday, June 12.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Filming the Fantastic With Virtual Technology: Filmmaking on the Digital Backlot"

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews