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Gamification: Playing for Profits
Chris Collins
(Author)
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Syndicate X Publishing
· Hardcover
Gamification: Playing for Profits - Collins, Chris
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Origin: U.S.A.
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It will be shipped from our warehouse between
Friday, June 07 and
Tuesday, June 25.
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Synopsis "Gamification: Playing for Profits"
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like: Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Hardcover.
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