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gaming lives in the twenty-first century,literate connections
James Paul Gee
(Preface by)
·
G. Hawisher
(Illustrated by)
·
C. Selfe
(Illustrated by)
·
Palgrave MacMillan
· Paperback
gaming lives in the twenty-first century,literate connections - Hawisher, G. ; Gee, James Paul ; Selfe, C.
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Origin: U.S.A.
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Synopsis "gaming lives in the twenty-first century,literate connections"
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.
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