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portada Hello World! Computer Programming for Kids and Other Beginners
Type
Physical Book
Publisher
Year
2019
Language
English
Pages
496
Format
Paperback
ISBN13
9781617297021
Edition No.
3

Hello World! Computer Programming for Kids and Other Beginners

Warren Sande; Carter Sande (Author) · Manning Pubn · Paperback

Hello World! Computer Programming for Kids and Other Beginners - Warren Sande; Carter Sande

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Synopsis "Hello World! Computer Programming for Kids and Other Beginners"

Summary Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs. About the Book Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more. Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in itsthird edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works. What's inside Colorful pictures, clever cartoons, and fun examplesPractice questions and exercisesUpdated to Python 3 About the Reader You don't need to know anything about programming to use the book. If you can open an app and save a file, you're ready to go! About the Author Warren Sande is an electronic systems engineer who uses Python as his favorite "do anything" scripting language at work, and also uses it to help teach people about computers and programming. Carter Sande started programming when he was six years old, wrote the first edition of this book with his dad when he was nine, and now works as a professional software engineer. In his spare time, he creates games for retro consoles like the Game Boy Advance and enjoys reading and writing interactive fiction. Illustrated by Martin Murtonen Table of Contents Getting Started Remember This: Memory and VariablesBasic Math Types of Data InputGUIs: Graphical User Interfaces Decisions, Decisions Loop the Loop Just for You: Comments Game Time Nested and Variable LoopsCollecting Things Together: Lists and Dictionaries Functions Objects Modules Graphics Sprites and Collision Detection A New Kind of Input: Events Sound More GUIs Print Formatting and Strings File Input and Output Take a Chance: Randomness Computer Simulations Skier Explained Making Network Connections with Sockets What's Next?

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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