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portada Influencer Marketing Applications Within the Metaverse
Type
Physical Book
Publisher
Language
English
Pages
360
Format
Paperback
Dimensions
25.4 x 17.8 x 1.9 cm
Weight
0.62 kg.
ISBN13
9781668488997

Influencer Marketing Applications Within the Metaverse

Bansal, Rohit ; Qalati, Sikandar Ali ; Chakir, Aziza (Author) · IGI Global · Paperback

Influencer Marketing Applications Within the Metaverse - Bansal, Rohit ; Qalati, Sikandar Ali ; Chakir, Aziza

Physical Book

£ 206.44

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, June 24 and Wednesday, July 10.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Influencer Marketing Applications Within the Metaverse"

The metaverse is an immersive digital world that combines augmented reality (AR) and virtual reality (VR) to allow people to interact online as if they were in the physical world. While everything in the metaverse doesn't exist in the physical world, it still offers unique opportunities for customers to experience your brand. The metaverse is free from physical limitations, presenting a novel opportunity for brands. Just as e-commerce revolutionized the way people shop, so could the metaverse. And by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce, brands can use it to enrich their consumers' shopping experiences. To be successful, brands must quickly learn from mistakes and build on successful campaigns to stand out. The metaverse is data-driven, and marketers can use this in creating their growth strategies. Because growth marketing involves continuous experimentation and testing, brands can use this virtual world as their stomping ground to analyze their various marketing campaigns and observe consumer behavior. Influencer Marketing Applications Within the Metaverse explores how enterprises experimenting with the metaverse can connect, engage with, and incentivize human and machine customers to create new value exchanges, revenue streams, and markets. The book examines how brands can enrich their consumers' shopping experiences by taking advantage of the metaverse's ability to bridge the gap between physical and virtual commerce. Covering topics such as augmented and virtual reality, customer experience, and gamification, this book is ideal for marketing practitioners, researchers, undergraduate and postgraduate students, non-government and government organizations, and more.

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