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portada Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games
Type
Physical Book
Language
English
Pages
460
Format
Paperback
Dimensions
23.5 x 19.1 x 2.4 cm
Weight
0.78 kg.
ISBN13
9781801071550

Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games

Spencer Grey (Author) · Packt Publishing · Paperback

Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games - Grey, Spencer

Physical Book

£ 49.04

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Wednesday, June 19 and Friday, July 05.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games"

Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creatorsKey Features: Discover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity game Book Description: Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What You Will Learn: Transform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for: This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

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