Millions of books in English, Spanish and other languages. Free UK delivery 

menu

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Type
Physical Book
Publisher
Year
2018
Language
English
Pages
938
Format
Paperback
ISBN13
9780128183991
Edition No.
2

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

William R. Sherman; Alan B. Craig (Author) · Morgan Kaufmann · Paperback

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics) - William R. Sherman; Alan B. Craig

Physical Book

£ 84.59

£ 93.99

You save: £ 9.40

10% discount
  • Condition: New
It will be shipped from our warehouse between Friday, June 07 and Wednesday, June 12.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)"

Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroomExamines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fieldsProvides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming systemIncludes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Customers reviews

More customer reviews
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Frequently Asked Questions about the Book

All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

Questions and Answers about the Book

Do you have a question about the book? Login to be able to add your own question.

Opinions about Bookdelivery

More customer reviews