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portada Level Design: Concept, Theory, and Practice
Type
Physical Book
Publisher
Language
Inglés
Pages
408
Format
Paperback
Dimensions
23.9 x 19.1 x 2.3 cm
Weight
0.77 kg.
ISBN
9781568813387
ISBN13
9781568813387

Level Design: Concept, Theory, and Practice

Rudolf Kremers (Author) · A K PETERS · Paperback

Level Design: Concept, Theory, and Practice - Kremers, Rudolf

Physical Book

£ 60.29

£ 66.99

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  • Condition: New
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Synopsis "Level Design: Concept, Theory, and Practice"

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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All books in our catalog are Original.
The book is written in English.
The binding of this edition is Paperback.

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