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portada Blueprints Visual Scripting for Unreal Engine 5: Unleash the True Power of Blueprints to Create Impressive Games and Applications in Ue5, 3rd Edition
Type
Physical Book
Preface by
Year
2022
Language
English
Pages
568
Format
Paperback
Dimensions
23.5 x 19.1 x 2.9 cm
Weight
0.96 kg.
ISBN13
9781801811583
Edition No.
0003

Blueprints Visual Scripting for Unreal Engine 5: Unleash the True Power of Blueprints to Create Impressive Games and Applications in Ue5, 3rd Edition

Marcos Romero (Author) · Brenden Sewell (Author) · Luis Cataldi (Preface by) · Packt Publishing · Paperback

Blueprints Visual Scripting for Unreal Engine 5: Unleash the True Power of Blueprints to Create Impressive Games and Applications in Ue5, 3rd Edition - Romero, Marcos ; Sewell, Brenden ; Cataldi, Luis

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Synopsis "Blueprints Visual Scripting for Unreal Engine 5: Unleash the True Power of Blueprints to Create Impressive Games and Applications in Ue5, 3rd Edition"

Explore the faster way to build games using UE5 Blueprints using this practical guide with key images printed in colorKey Features: Design a fully functional game in UE5 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR, and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook Description: Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.What You Will Learn: Understand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with OOP concepts and explore the Gameplay FrameworkWork with virtual reality development in UE BlueprintImplement procedural generation and create a product configuratorWho this book is for: This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.

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