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portada Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
Type
Physical Book
Language
English
Pages
224
Format
Paperback
Dimensions
23.5 x 19.1 x 1.2 cm
Weight
0.39 kg.
ISBN13
9781801816984

Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

Paul Teale (Author) · Packt Publishing · Paperback

Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3 - Teale, Paul

Physical Book

£ 40.09

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Wednesday, June 05 and Friday, June 21.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Building Games with Flutter: The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3"

Build a complete game from start to finish using Flutter and Flame while getting acquainted with each building block in game design along the wayKey Features: Begin your Flutter game development journey with step-by-step instructions and best practicesUnderstand the Flame game engine and its essential elements for making games, sprite animation, tilemaps, and audioBuild enjoyable games with Flutter that can be played across different platformsBook Description: With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.What You Will Learn: Discover the Flame engine and how to use it in game programming in FlutterOrganize the graphics and sounds used in your gameAnimate a sprite in your games and detect when the player collides with tilesRun the game as a web page and desktop appExpand our player control with key navigationBuild your first game and make your enemies more intelligent with AI for gamesWho this book is for: If you are a Flutter developer looking to apply your Flutter programming skills to games development, this book is for you. Basic knowledge of Dart will assist with understanding the concepts covered.

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