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portada Comics Experience Guide to Writing Comics: Scripting Your Story Ideas From Start to Finish
Type
Physical Book
Publisher
Year
2018
Language
English
Pages
176
Format
Paperback
Dimensions
22.9 x 20.3 x 1.0 cm
Weight
0.54 kg.
ISBN13
9781440351846

Comics Experience Guide to Writing Comics: Scripting Your Story Ideas From Start to Finish

Andy Schmidt (Author) · Impact · Paperback

Comics Experience Guide to Writing Comics: Scripting Your Story Ideas From Start to Finish - Schmidt, Andy

New Book

£ 18.40

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Wednesday, June 05 and Tuesday, June 18.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Comics Experience Guide to Writing Comics: Scripting Your Story Ideas From Start to Finish"

Unlock the secrets to comic-writing success! "You have a story tell. It's your story... These are ways to help you get your story out, to help you become the writer inside of yourself." This is the book on writing you've been waiting for, a nuts-and-bolts guide to writing fiction for comics. While it is true that there is no set way to write a comic book script, no set format, no industry standard, it is equally true that someone learning to write comics needs structure. That's where Comics Experience(c) Guide to Writing Comics can help. Comics veteran Andy Schmidt offers sage advice and practical instruction for everything from writing realistic dialogue to communicating your ideas to other comics professionals. Inside you'll find: - 23 exercises to help you put fundamental writing principles into practice - Sample script formats, page-by-page outlines, scene-by-scene outlines and short pitches that show you exactly how to create these important components of the writing process - Diagrams and pages from published comics to illustrate key concepts - Tips on professional development, networking and navigating the comics industryThese pages include all the tools you need to write great comics, but where do you begin? Begin with yourself. You have to know--not believe--know: You can do this, and this guide will help. Now, begin with Chapter 1...

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