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portada Creating Games With Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint
Type
Physical Book
Publisher
Year
2020
Language
English
Pages
802
Format
Paperback
ISBN13
9780367512637
Edition No.
1

Creating Games With Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint

Jingtian Li; Kassandra Arevalo; Matthew Tovar (Author) · Crc Press · Paperback

Creating Games With Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint - Jingtian Li; Kassandra Arevalo; Matthew Tovar

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Synopsis "Creating Games With Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint"

Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games. • Build a complete game from start to finish. • Learn what the pros use: construct all assets using the tools used at industries across the world. • All software used are free to students. • When complete, students will have a playable version of an FPS game. Jing Tian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.

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The book is written in English.
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