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portada designing games: a guide to engineering experiences
Type
Physical Book
Publisher
Year
2013
Language
English
Pages
416
Format
Paperback
Dimensions
22.8 x 15.4 x 2.2 cm
Weight
0.56 kg.
ISBN
1449337937
ISBN13
9781449337933

designing games: a guide to engineering experiences

Tynan Sylvester (Author) · O'Reilly Media · Paperback

designing games: a guide to engineering experiences - Sylvester, Tynan

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Synopsis "designing games: a guide to engineering experiences"

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todayâ s hit video games. Youâ ll learn principles and practices for crafting games that generate emotionally charged experiencesâ a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each otherâ s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your gameâ s market positioning will affect your design

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The book is written in English.
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