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portada Game Programming Patterns
Type
Physical Book
Language
English
Pages
354
Format
Paperback
Dimensions
23.5 x 19.1 x 1.9 cm
Weight
0.61 kg.
ISBN13
9780990582908

Game Programming Patterns

Robert Nystrom (Author) · Genever Benning · Paperback

Game Programming Patterns - Nystrom, Robert

New Book

£ 38.89

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Monday, May 20 and Wednesday, June 05.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Game Programming Patterns"

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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