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portada Physics for Game Developers: Science, Math, and Code for Realistic Effects
Type
Physical Book
Publisher
Year
2013
Language
English
Pages
578
Format
Paperback
Dimensions
23.1 x 17.8 x 3.0 cm
Weight
0.93 kg.
ISBN
1449392512
ISBN13
9781449392512
Edition No.
0002

Physics for Game Developers: Science, Math, and Code for Realistic Effects

David M. Bourg (Author) · Bryan Bywalec (Author) · O'Reilly Media · Paperback

Physics for Game Developers: Science, Math, and Code for Realistic Effects - Bourg, David M. ; Bywalec, Bryan

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Synopsis "Physics for Game Developers: Science, Math, and Code for Realistic Effects"

If you want to enrich your game's experience with physics-based realism, the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions, explosions, sound, projectiles, and other effects used in games on Wii, PlayStation, Xbox, smartphones, and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices.Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background, formulas, and a few code examples. This updated book is indispensable whether you work alone or as part of a team.Refresh your knowledge of classical mechanics, including kinematics, force, kinetics, and collision responseExplore rigid body dynamics, using real-time 2D and 3D simulations to handle rotation and inertiaApply concepts to real-world problems: model the behavior of boats, airplanes, cars, and sports ballsEnhance your games with digital physics, using accelerometers, touch screens, GPS, optical tracking devices, and 3D displaysCapture 3D sound effects with the OpenAL audio API

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