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portada Press Start: Using Gamification to Power-Up Your Marketing
Type
Physical Book
Year
2019
Language
English
Pages
288
Format
Paperback
ISBN13
9781472970510

Press Start: Using Gamification to Power-Up Your Marketing

Daniel Griffin; Albert Van Der Meer (Author) · Bloomsbury Business · Paperback

Press Start: Using Gamification to Power-Up Your Marketing - Daniel Griffin; Albert Van Der Meer

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Synopsis "Press Start: Using Gamification to Power-Up Your Marketing"

Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task. and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures.Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

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