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portada Think Like a Programmer: An Introduction to Creative Problem Solving
Type
Physical Book
Year
2012
Language
English
Pages
256
Format
Paperback
Dimensions
23.1 x 17.8 x 1.8 cm
Weight
0.57 kg.
ISBN
1593274246
ISBN13
9781593274245
Edition No.
1

Think Like a Programmer: An Introduction to Creative Problem Solving

V. Anton Spraul (Author) · No Starch Press · Paperback

Think Like a Programmer: An Introduction to Creative Problem Solving - Spraul, V. Anton

New Book

£ 28.01

  • Condition: New
Origin: U.S.A. (Import costs included in the price)
It will be shipped from our warehouse between Friday, May 31 and Thursday, June 13.
You will receive it anywhere in United Kingdom between 1 and 3 business days after shipment.

Synopsis "Think Like a Programmer: An Introduction to Creative Problem Solving"

The real challenge of programming isn't learning a language's syntax--it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: -Split problems into discrete components to make them easier to solve-Make the most of code reuse with functions, classes, and libraries-Pick the perfect data structure for a particular job-Master more advanced programming tools like recursion and dynamic memory-Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art--and the first step in creating your masterpiece is learning to Think Like a Programmer.

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